Development of a novel, multidisciplinary, computer-based disaster simulation training tool for code orange event in northern Ontario

dc.contributor.authorMuller-Hartle, Aarden
dc.date.accessioned2024-10-25T18:21:49Z
dc.date.available2024-10-25T18:21:49Z
dc.date.issued2024-09-16
dc.description.abstractSerious games utilize the virtual medium of video games to increase player knowledge. Within this thesis, we created a serious game to utilize for training hospital staff for emergency (Code Orange) events. The process of creating this game, Safety Simulator, is described in detail, as we present various learning theories and models, taking care to link how these were used to build our serious game. Through analysis of 5-point Likert scale and supplementary data, it was determined that participants have a positive feeling overall towards Safety Simulator, and elements such as choosing to play the tutorial can impact participant’s ability to feel positively towards the learning elements of the game. We found that training factor had a calculated Chi-value of 0.03 for tutorial elements and participant’s opinion on learning, indicating there is a connection between these elements.
dc.description.degreeMasters of Science (M.Sc.) in Computational Sciences
dc.identifier.urihttps://laurentian.scholaris.ca/handle/10219/4198
dc.language.isoen
dc.publisher.grantorLaurentian University of Sudbury
dc.subjectSerious games, Learning, Hospital, Mechanics, Level design, Code Orange
dc.titleDevelopment of a novel, multidisciplinary, computer-based disaster simulation training tool for code orange event in northern Ontario
dc.typeThesis

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Thesis_Aarden Muller-Hartle_final.pdf
Size:
4.34 MB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.92 KB
Format:
Item-specific license agreed upon to submission
Description: