Development of a novel, multidisciplinary, computer-based disaster simulation training tool for code orange event in northern Ontario
dc.contributor.author | Muller-Hartle, Aarden | |
dc.date.accessioned | 2024-10-25T18:21:49Z | |
dc.date.available | 2024-10-25T18:21:49Z | |
dc.date.issued | 2024-09-16 | |
dc.description.abstract | Serious games utilize the virtual medium of video games to increase player knowledge. Within this thesis, we created a serious game to utilize for training hospital staff for emergency (Code Orange) events. The process of creating this game, Safety Simulator, is described in detail, as we present various learning theories and models, taking care to link how these were used to build our serious game. Through analysis of 5-point Likert scale and supplementary data, it was determined that participants have a positive feeling overall towards Safety Simulator, and elements such as choosing to play the tutorial can impact participant’s ability to feel positively towards the learning elements of the game. We found that training factor had a calculated Chi-value of 0.03 for tutorial elements and participant’s opinion on learning, indicating there is a connection between these elements. | |
dc.description.degree | Masters of Science (M.Sc.) in Computational Sciences | |
dc.identifier.uri | https://laurentian.scholaris.ca/handle/10219/4198 | |
dc.language.iso | en | |
dc.publisher.grantor | Laurentian University of Sudbury | |
dc.subject | Serious games, Learning, Hospital, Mechanics, Level design, Code Orange | |
dc.title | Development of a novel, multidisciplinary, computer-based disaster simulation training tool for code orange event in northern Ontario | |
dc.type | Thesis |