Ethos and entertainment: the mass migration to virtual world
Date
2014-08-11
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Publisher
Laurentian University of Sudbury
Abstract
This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the relationships between individuals and virtual reality, as well as how these relationships may influence our society. This understanding is explored in three chapters; the first examines several psychology articles on video games and virtual worlds and how they impact individuals; the second explores the social impacts of a rise in virtual reality as a primary actor in many individuals lives; the third chapter focuses on the individual and how the introduction of virtual worlds has changed the ways individuals interact.
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Keywords
virtual worlds, virtual reality,